1) Download FreeType from: http://www.freetype.org and FTGL source from: http://sourceforge.net/projects/ftgl/
2) Extract the source and open a Terminal to navigate under the corresponding folder
3) For each do following steps in Terminal:
a) ./configure
b) make
4) find the libfreetype.a library file, for my case, it is under the folder of objs/.libs
5) copy the libfreetype.a and the include folder to a place, these are the files needed for apps;
6) Similarly for the FTGL, do ./configure, make and find the libftgl.a which is under src/.libs/
7) copy the libftgl.a and the folder FTGL under the src folder for future use.
For testing,
In Xcode, create a command-line app.
Copy the code from FTGL's demo folder's c-demo.c to the main.c of the newly created Xcode project.
drag libftgl.a, libfreetype.a and the header folders FTGL, freetype and the f2build.h to the project.
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To compile the program we also need the "config.h" file from the FTGL's folder and add the OpenGL and GLUT frameworks.
Finally the result is :
Whenever I run this in xcode, I get this error, (I shortened the error since I didnt think it was relevant)
ReplyDelete[CODE]
Undefined symbols for architecture i386:
"FTBitmapFont::FTBitmapFont(char const*)", referenced from:
setUpFonts(int) in main.o
"FTPixmapFont::FTPixmapFont(char const*)", referenced from:
setUpFonts(int) in main.o
"FTExtrudeFont::FTExtrudeFont(char const*)", referenced from:
setUpFonts(int) in main.o
"FTOutlineFont::FTOutlineFont(char const*)", referenced from:
setUpFonts(int) in main.o
"FTPolygonFont::FTPolygonFont(char const*)", referenced from:
setUpFonts(int) in main.o
"FTTextureFont::FTTextureFont(char const*)", referenced from:
setUpFonts(int) in main.o
...
mouse(int, int, int, int) in main.o
"_tbReshape", referenced from:
myReshape(int, int) in main.o
[/CODE]
I tried playing around with the architecture but still doesnt work. Any thoughts on this? Thanks!