Friday, March 20, 2009

Ogre Rendering Loop

The typical Ogre application will render one frame after another, ceaselessly.That means we just start the Root::startRendering() method and everything will be done automatically.

However, sometimes we want to update the scene after we change some scene content. With Root::startRendering(), we can just do our redraw process and let the system to render the new scene.

Moreover, Root::startRendering() method simply starts a small loop that calls another method renderOneFrame().

Thus, we can manually do rendering  with renderOneFrame() method.

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