Thursday, February 26, 2009

Skeleton used in Humanoid Animation

To animate the humanoid character, a well defined skeleton is used. Following is the skeleton we studied and used in our work.

The skeleton(using maya joint):

The hierarchy of this skeleton is:

3310626029

The hierarchy also can be seen from following selections in Maya:

3311457258

3310626401

3310626435

The annotated reference skeleton model is:

The one we use is slightly different in the neck area:

3318483724

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